The mission wasn't quite so simple as that, though. Since that wouldn't do at all, your mission was to journey down and detonate a nuclear warhead beneath the god's pillow to send it back to sleep for another millennium. Players took on the role of a soldier tasked with descending into the labyrinthine passages beneath a Meso-American pyramid where a sleeping god threatened to awaken, at which point it would annihilate all life on earth. A complex blend of Ultima Underworld and Sierra-style graphical adventures, this was the world's first glimpse of what Bungie was truly capable of. Remember how Retro Studios made a big deal about how Metroid Prime wasn't a first person shooter but rather a first-person adventure? Yeah, whatever. And Marathon got its start with an obscure, Macintosh-only adventure called Pathways Into Darkness. Pathways Into Darkness (Bungie, 1993), Jeremy ParishÄestiny came from Halo. ![]() We've each picked a few titles - what would your choices be? ![]() You know, games that actually merit a facelift. While we wait for those more current games to age a bit, we'd like to offer up some names we'd much rather see revisited modern-style. The games industry keeps churning out remakes, but do games as recent and contemporary-feeling as Halo 2 and Fable really need to be revisited yet? ![]() Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. ![]() This article first appeared on USgamer, a partner publication of VG247.
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